Pun Unity



Here & Now

Photon PUN Benefit from a tight Unity integration to easily develop and launch multiplayer games world-wide. Export to all Unity supported platforms including consoles. Watch Part 5: Part 1: - Fat Joe spoke to VladTV about moving to Miami after Cam'ron dissed.

There's been a public outcry for months in Parrish, Alabama, after a private company parked train cars there full of treated sewage from New York and New Jersey. The sewage is being transported to a nearby landfill, but many who are sick of the smell complain the process is moving too slowly.

Here & Now's Peter O'Dowd speaks with Dennis Pillion (@dennispillion), natural resources reporter for Alabama Media Group.

Interview Highlights

On what residents have been saying

'Clearly, nobody is happy with the situation. This is actually the second rail yard that [Big Sky Environmental] tried to use for this operation. They've kind of been chased out of one town already, and now they're into their second setup at a rail yard, and the complaints are still coming.'

Pun Unity

On why a train with human waste from New York and New Jersey is in Alabama

'Once upon a time, New York City, they used to just haul all that material offshore and dump it in the ocean. [The Environmental Protection Agency] told them they can't do that anymore, so they've been looking for other places to put it, and that includes landfills in upstate New York, they've been shipping it to Colorado and for a little more than a year now they've been shipping it to this landfill in Alabama.'

On what's sitting in these train cars

'It's the solid material. They call 'sludge,' they call it 'biosolids' — there's several different names for it.'

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On the plan to move the train cars out of Parrish

'The town officials at the town of Parrish kind of gave the landfill an ultimatum. Because originally, they were not raising a stink — forgive the pun. But you know, originally, town officials, they didn't think this was going to be a big deal. They thought the rail yard was in a spot where the odors wouldn't travel, they didn't think it was going to be as many train cars as it turned out to be. But obviously they got a little bit more than they bargained for. So the town has given an ultimatum to the landfill to move the cars by a certain date, which has come and gone this week. The cars are still sitting there. So now I think the town is evaluating their options and seeing what they can do about this, which frankly may not be much.'

On whether there are any health concerns

'Mostly the concerns are about odors. We haven't seen any reports of people getting sick. These biosolids are created by wastewater treatment plants all over the civilized world. And a lot of that stuff might be closer to you than you would like to think about.'

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Photon is a real-time multiplayer game development framework that is fast, lean and flexible. Photon consists of a server and multiple client SDKs for major platforms.

Photon Unity Network (PUN) is our is our take on a Unity specific, high-level solution: Matchmaking, easy to use callbacks, components to synchronize GameObjects, Remote Procedure Calls (RPCs) and similar features provide a great start. Beyond that is a solid, extensive API for more advanced control.

Full source code is available, so you can scale this package to support any type of multiplayer game you come up with.

This package is compatible with the managed Photon Cloud service, which runs Photon Servers for you. A setup window registers you (for free) in less than a minute.

Photon Pun 2 Unity

Pun Unity

Most notable features:

  • Dead-easy API
  • Lots of demos and an extensive PUN Basics Tutorial
  • Server available as hosted service (free for development) or as 'On Premise'
  • Load-balanced! Scales across servers (with no extra effort)
  • Outstanding performance of the Photon Server
  • Dedicated servers. No NAT punch-through needed
  • Offline mode: re-use your multiplayer code in singleplayer game modes

There is an Online Documentation, which is considered a manual for PUN. This might become your primary source for information.

This is the Reference Documentation for PUN. It summarizes the most important classes in the Public API module and explains each class, method and field individually. This is generated from the source of PUN and should be used to look up details on usage and parameters.

Aside from that, there are also Demos in the PUN package itself and a PUN Basics Tutorial online, which you should check out.

Unity Pun 2 Documentation

Import PUN into a new, empty project. Register via the pop up 'wizard' (ALT+P) to get you a free Photon Cloud subscription (saving an initial AppId for you). Now you're ready to run and dissect the Demos.

Pun2

Make sure to open and code the PUN Basics Tutorial.